There are a lot of a mechs that fans are going to want to own from the series but this list will feature a few from the anime you can buy today.
So without further ado, these are the 10 best Zoids from the anime that you can buy a model of today. Anyone that has been acquainted with the Zoids series knows exactly what the Liger is. This Zoid is one of the most recognizable in the entire series. This is because it is the protagonist's main Zoid in many of the Zoids series. Besides this Zoid being featured as the main Zoid in those series, it has also been featured as the secondary protagonists' Zoid in other series as well.
There's no way this guy wouldn't be made into a model kit. The Gil Vader is a wyvern type Zoid and one of the most iconic of the series. This Zoid has been said to be one of the most powerful in all of the Zoids canon and its status in the world of Zoids toys reflects that.
This one is a must-have for just about every fan which made it into one of the most expensive as well. This Zoid is also the third-longest in the entire series, with its large wingspan and unique body-type not having been used for any other Zoid. It also has the appeal of being a fantasy-based Zoid instead of real-life animal type. The Genospino is another iconic mech from Zoids. This Zoid serves as the main villain of the anime Wild Zero, where it was said and shown that this gigantic Zoid was invincible.
This, predictably, led to it doing big damage to that series heroes. After a series of events, Bit does eventually get into the pilot seat, and before long he is accepted as a part of the Blitz Team as their new pilot. After Bit joins the team, each episode of New Century Zero focuses on the struggles the team must overcome if they want to make it to the top.
They too are shooting for the same goal, and they are all just as capable of achieving it. It was a much darker series in general, and caught many fans off guard when it first came on. Was canceled after basically one episode. After that Zoids pretty much vanished from the US, which is a shame.
Zoids Genesis would air in Japan and once again focus more on the war aspect of Zoids, and at the end of the s Zoids would once again return with Zoids Wild. In this series, characters ride on the back of Zoids rather than piloting them , and it takes a step back towards the lighter side of things.
Jun 25, Overall Rating : Sep 30, Overall Rating : 8. Oct 2, Mar 20, Overall Rating : 6. More discussions. What happened Zoids? More recommendations. Dragon Drive 1 User Evangelion: 1. Add Detailed Info. Help improve our database by adding background information here. Edit Related Anime Spin-off:. Elegance, Kotona Main. Itou, Shizuka Japanese. Familon, Ruuji Main. And that's not a major problem, since Zeru is constantly running into available pilots during the story mode.
Team formation also plays a major role in the outcome of battles. Both sides of the battlefield are separated into a two-by-three grid. Zoids situated in the front row can use their claws, fangs, and tails to attack, in addition to the weapons they're equipped with, while Zoids in the back row are limited to using only the guns and missile packs that they've been outfitted with. Zoids in the front row also get a speed bonus that lets them attack sooner, while Zoids in the back row get an evasion bonus that helps them dodge attacks.
Additionally, you can put larger Zoids in front to shield weaker ones from direct attacks, or stagger your Zoids to make it tougher for the opponent to hit you with attacks that target adjacent horizontal or vertical pairs.
Combat is fairly straightforward, but there are a few things to keep in mind at each step of the process. Before each round of turns begins, you have the option of giving what's called a deck command. Deck commands affect the entire team and run the gamut from increasing the amount of cash or parts you get after a battle to refilling the team's hit points or giving you the ability to temporarily fuse multiple Zoids together into a single supersized robot. The various characters you meet throughout the story mode will add to the number of different deck commands you can give.
After you choose whether or not to give a deck command, it's time to trade turns with the opponent.
During a turn, each unit can perform one of three actions: launch an attack, wait a turn to gain additional energy points, or use an item from the inventory. Certain characters in the game have robotic companions that tag along with them, called organoids, that can merge with a Zoids robot during a battle and greatly increase its hit points and its offensive and defensive characteristics.
If one of your Zoids pilots has an organoid in its possession, a fourth option will appear on the turn screen, labeled "organoid," that lets you use up a turn to trigger its effect. Picking the attack command takes you to a screen that lets you choose which of your robot's various weapons to attack with. The amount of damage each weapon can inflict, the number of energy points it will consume, and a percentage noting the odds that it'll hit the target are shown in the information box for each weapon.
The number of hit points the enemy robot has is also displayed on the screen, along with an overall percentage that merges the enemy's evasion rating with the hit percentage of the weapon you intend to use. In general, you can figure out how many hit points an attack will take away from the target by multiplying this overall percentage by the number of damage points the weapon is capable of inflicting. After a robot takes a turn, the next robot in line based on overall speed ratings will go, and, after each robot has had a turn, the round ends, at which point you'll be able to give another deck command and start the whole process over again.
When a robot's hit points are gone, it's knocked out of the battle and can't be used again until it's been repaired at a lab.
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